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Systems Reimagined

"Strikes are the backbone of the Vanguard's response to the Darkness. Each mission is planned for maximum disruption and hindrance of enemy lines. Your Strike service directly impacts our ongoing war with the Darkness. So serve well."
— Commander Zavala

First, what are Strikes? Strikes are a cooperative mode featured in Destiny. Strikes represent a middle ground in PvE content between Story missions and Raids in terms of length and difficulty and are optimized for a fireteam of three players. Usually, Strikes are composed of a linear series of enemy encounters that may or may not include a mini-boss, culminating in a battle against one or more bosses supported by additional enemies.

In Destiny 2 the strike playlist has not been updated since the start of Destiny 2. I wanted to redesign a unique way to make strikes feel fresh. I did so in the provided Design concepts. Starting with the reintroduction of Strike scoring. Strike Scoring is already in the game but specifically, I wanted to reimplement it based on the design of the event Guardiuan games. This was a seasonal event in Destiny 2. During its time it introduced a new medal system. The player could get certain medals based on their play style in the strike playlist. This in return would add to the score. This system created a fun gameplay loop. The medals create a sense of accomplishment. This fuels excitement and created the start of what this reimaging can be. Secondly, I wanted to implement a system from Destiny. At the end of the strike, a chest normally will open with items for the player. I wanted to bring the "Skeleton Key item." back into the game. These keys are used to open chests at the end of Strikes, where players can unlock Strike-exclusive Loot. This unique chase of rare loot will in return create a loop to make players engage in this activity more frequently. I created a design concept of what each strike could have as a special item, as well as a visual mockup of the key in the players inventory.

Design Concept of a reimagined Strike System

Design Concept of a reimagined Strike System

Design Concept of a reimagined Strike System

Design Concept of a reimagined Strike System

Design Concept of a reimagined Strike System. Includes base Strikes and new items

Design Concept of a reimagined Strike System. Includes base Strikes and new items

Visual Mockup of Skeleton Key in the players Inventory

Visual Mockup of Skeleton Key in the players Inventory