UX design is a critical aspect of video game development that involves creating rules, mechanics, and interactions that define the gameplay experience. Although I do not possess formal training in the arts, I have developed a series of conceptual illustrations with the purpose of enhancing the clarity and comprehensibility of my system design methodology.
In Destiny 2, the buff and debuff system is an excellent example of how system design can enhance player engagement and satisfaction. Buffs are temporary effects that increase your damage output, while debuffs are temporary effects that make enemies weaker and thus receive higher damage. Buffs can come in the form of weapon damage perks, certain subclass perks, armor mods like weapon surges, and certain game mechanics. Debuffs can be placed on enemies to make them weaker and thus receive higher damage. Like all things, nothing is perfect but can always be improved. Destiny's Buff and Debuff system is great but presents some flaws. For Example, The UI for the game can only display four buffs/debuffs at a time to the player. When multiple items are buffed at a time it can be hard as a player to see what is happening. I used this idea to challenge myself and create my own system design for how a reimagined Buff/Debuff system could look for Destiny 2.